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Endgame · technique · knowledge

In the end, technique counts.

Once most pieces are traded, exact knowledge decides. chessophia shows the positions you must know, with their verdict – win or draw – and the way there.

Owl's eye

White to play and win
Puzzle: White to play and win8a7b6c5d4e3f2g1h

White to move. Click a piece, then its target square – or drag it.

Study by Georges Barbier and Fernando Saavedra, Glasgow 1895

Principles

8 positions you must know.

Each basic position with its verdict in the result colours. Sometimes it only depends on who is to move.

Win Draw

Opposition8a7b6c5d4e3f2g1h

Opposition

White to move: Draw Black to move: White wins The kings face each other with one square between them. Whoever must move gives way. Key1…♔d7 2.♔f6 To the lesson →
Rule of the square8a7b6c5d4e3f2g1h

Rule of the square

White to move: White wins Black to move: Draw If the king is inside the pawn's square it catches it. Otherwise the pawn runs through. Key1.b6 To the lesson →
Lucena position8a7b6c5d4e3f2g1h

Lucena position

White to move: White wins The rook builds a bridge to shelter the king from side checks. The key winning position in rook endings. Key1.♖d1+ ♔e7 2.♖d4 To the lesson →
Philidor position8a7b6c5d4e3f2g1h

Philidor position

Black to move: Draw Black's rook holds the 6th rank. Once the pawn advances, it checks from behind. KeyRook on the 6th rank To the lesson →
Vančura position8a7b6c5d4e3f2g1h

Vančura position

Black to move: Draw Against the rook pawn the rook attacks from the side and pins the pawn down. KeyRook on the side, f6 To the lesson →
Réti manoeuvre8a7b6c5d4e3f2g1h

Réti manoeuvre

White to move: Draw The king chases two goals at once: catch the h-pawn and support its own c-pawn. Study by Richard Réti, 1921. Key1.♔g7 h4 2.♔f6 To the lesson →
Rook checkmate8a7b6c5d4e3f2g1h

Rook checkmate

White to move: White wins King and rook push the king to the edge rank by rank. Required from the first lesson. KeyShrink the box To the lesson →
Bishop and knight mate8a7b6c5d4e3f2g1h

Bishop and knight mate

White to move: White wins The hardest basic mate: it only works in the corner the bishop controls. KeyDelétang's triangle To the lesson →

The verdicts are established endgame theory. Stockfish's evaluations follow.

Trainer · techniques · levels

Practice by technique and level.

30,064 positions from real games in which exactly one move wins or holds – checked with the tablebase. Start with all of them, with a goal, with a technique or with your level.

I Opposition The kings face each other – whoever must move gives way. 537 positions → II Shouldering Push the other king out of the way with your own. 13 positions → III Triangulation Lose a tempo by walking the king in a triangle. 1 position → IV The square Can the king still catch the passed pawn? The square tells. 21 positions → V Philidor's defense The rook holds the third rank until the pawn steps onto it. 5 positions → VI Cutting off the king Bar a line with the rook so the king cannot help. 92 positions → VII Breakthrough A pawn sacrifice breaks through the pawn chain. 9 positions → VIII Zugzwang Having to move is a disadvantage. 724 positions → IX Fortress Build a position with less material that cannot be cracked. 78 positions → X Rook behind the passed pawn The rook belongs behind the passed pawn – your own and the enemy's. 86 positions → XI The double task One king move, two goals: chase the enemy pawn, support your own. 1 position → XII Outside passed pawn A passed pawn far from the action pulls the enemy king away. 8 positions → XIII Stalemate as a rescue Whoever has no move left and is not in check holds the draw. 22 positions → XIV The wrong bishop Bishop and rook pawn do not win when the bishop does not control the promotion square. 30 positions → XV Long side and short side In rook endgames the king belongs on the short side, the rook on the long one. 178 positions → XVI Underpromotion Sometimes a knight or a rook is better than a queen. 45 positions → XVII Trading into a pawn endgame Whoever trades pieces must know the pawn endgame that follows. 29 positions →

Explore · statistics

The endgames in numbers.

What the endgame finder found in our games – every bar leads to its positions in the trainer.

524,062endgames (46 % of all games)
30,064positions in the trainer
5,714turning points
207players with positions

For you · My endgames

Your endgames under the magnifier.

Load your games as a PGN file: chessophia finds the endgames in them – with the same rule as in our databases – and shows in which endgames you lose points.

The file never leaves your browser: it is only read here and stored nowhere.

  1. IChoose a PGN file with your games, or drop it here.
  2. IIGive your name as it stands in the games – then your points count.
  3. IIISee in which endgame family you lose the most, and look at every position on the analysis board.